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Demo R0.3 Released!

I am happy to announce that we release the third demo of Rail Route! We intended it to demonstrate how contracts work. You will find quite a big rail network inspired by Prague railroads to prove your dispatcher skills.  Download (Windows) Play (Web) About Contracts Contracts concept is fully described in the previous blog post. Long...
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Contracts Uncovered

Why Contracts? Routing the trains through a railway network according to a timetable is keystone of Rail Route. As everybody understands that a delayed train is not good, the timetable is a good base for any scoring or economy model.  (Throughput would be the other for some heavy duty cargo scenarios.) In our first demos,…

Manual Routing

We mentioned manual routing of the trains in an earlier post. I would like to share some thoughts on this topic. I implemented visual representation of the switches so it’s now visible how they are connected. A player can also change the connections by clicking the switch. Combined with direct control of displayed signals (turn…

Building Mode

The simulators we drew inspiration from employ the player mainly with operational tasks. Good players are those who can click fast, without errors, have good short-term memory and are able to solve combinatorial task on the fly to route many trains simultaneously. It is fun, too (at least for some), but we felt that it…

Demo R0.1 Released!

I am happy to announce that we release first demo of Rail Route! We have polished our first prototype of train routing and added a simple tutorial. To make it more a game than a prototype we have included short level where you can try your dispatcher skills.  Download (Windows) Play (Web) About Level In the...

Routing of Trains

Routing of trains is the main activity in the game (as already the name of the game indicates). The goal is simple – each train should reach its destination on time, without preventing other trains to do the same. In Railroute, trains stop and leave stations automatically, according to their timetable – the game decides…

The Beginnings

I’d like to tell you the details about the very beginning of the development of our game: Rail Route – our train simulator I introduced in the previous post. Game engine After we had a basic idea what our game will be, we needed to decide the technical part of the things. We did some…

We Are Making a Game

About a half a year ago, I had a discussion with my colleague what our next project should be. For the last two years, we have not worked full-time job but we have spent two days a week on our own projects. What do we want to do? And it might have been  a little…