Author: angel

Manual Routing

We mentioned manual routing of the trains in an earlier post. I would like to share some thoughts on this topic. I implemented visual representation of the switches so it’s now visible how they are connected. A player can also change the connections by clicking the switch. Combined with direct control of displayed signals (turn…

Building Mode

The simulators we drew inspiration from employ the player mainly with operational tasks. Good players are those who can click fast, without errors, have good short-term memory and are able to solve combinatorial task on the fly to route many trains simultaneously. It is fun, too (at least for some), but we felt that it…

The Beginnings

I’d like to tell you the details about the very beginning of the development of our game: Rail Route – our train simulator I introduced in the previous post. Game engine After we had a basic idea what our game will be, we needed to decide the technical part of the things. We did some…

We Are Making a Game

About a half a year ago, I had a discussion with my colleague what our next project should be. For the last two years, we have not worked full-time job but we have spent two days a week on our own projects. What do we want to do? And it might have beenĀ  a little…