Author: mithril

Demo R0.3 Released!

I am happy to announce that we release the third demo of Rail Route! We intended it to demonstrate how contracts work. You will find quite a big rail network inspired by Prague railroads to prove your dispatcher skills.  Download (Windows) Play (Web) About Contracts Contracts concept is fully described in the previous blog post. Long...
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Contracts Uncovered

Why Contracts? Routing the trains through a railway network according to a timetable is keystone of Rail Route. As everybody understands that a delayed train is not good, the timetable is a good base for any scoring or economy model.  (Throughput would be the other for some heavy duty cargo scenarios.) In our first demos,…

Demo R0.1 Released!

I am happy to announce that we release first demo of Rail Route! We have polished our first prototype of train routing and added a simple tutorial. To make it more a game than a prototype we have included short level where you can try your dispatcher skills.  Download (Windows) Play (Web) About Level In the...

Routing of Trains

Routing of trains is the main activity in the game (as already the name of the game indicates). The goal is simple – each train should reach its destination on time, without preventing other trains to do the same. In Railroute, trains stop and leave stations automatically, according to their timetable – the game decides…