Contracts Uncovered
Why Contracts? Contracts offered to the player. Routing the trains through a railway network according to a timetable is keystone of Rail Route. As everybody understands that a [...]
Why Contracts? Contracts offered to the player. Routing the trains through a railway network according to a timetable is keystone of Rail Route. As everybody understands that a [...]
We mentioned manual routing of the trains in an earlier post. I would like to share some thoughts on this topic. I implemented visual representation of the switches so it's [...]
The simulators we drew inspiration from employ the player mainly with operational tasks. Good players are those who can click fast, without errors, have good short-term memory and are able [...]
Download (Windows) Play (Web) About Level In the level, trains run along simple timetable, you route them and your score decreases: 1 [...]
Routing of trains is the main activity in the game (as already the name of the game indicates). The goal is simple ā each train should reach its destination on [...]
Iād like to tell you the details about the very beginning of the development of our game: Rail Route ā our train simulator I introduced in the previous post. Game [...]
About a half a year ago, I had a discussion with my colleague what our next project should be. For the last two years, we have not worked full-time job [...]